Thank you for playing the DiRT 2 Demo! This document contains last minute information about the game. Please read through if you are experiencing any difficulties running the game.
- The Codemasters Racing Studio
System Requirements
Supported Controllers
Installation Instructions
Known Issues/Troubleshooting
Further Troubleshooting
Audio
Force Feedback and Steering Wheel Setup
Advanced Features
Useful Websites
Minimum Specifications
Recommended Specifications
DiRT 2 is enhanced for DirectX 11, so if you're running on DX11 hardware and a compatible OS you'll benefit from enhanced visuals.
Network Play Requirements
Supported Graphics Cards
ATI Radeon x1550, x1600, x1650, x1800, x1900, x1950, HD2400, HD2600, HD2900, HD3450, HD3650, HD3850, HD3870, HD3870x2, HD4850, HD4870, HD4870x2, HD5850, HD5870.
NVIDIA Geforce 6800, 7600, 7800, 7900, 7950, 7950Gx2, 8400, 8600, 8800, 9600, 9800, 9800Gx2, GTS250, GTX260, GTX275, GTX280, GTX285, GTX295.
Not compatible with all integrated sound/graphics solutions (inc. laptops).
DiRT 2 can be configured to use almost any PC controller, however we recommend the following controllers for the best game play experience:
It is advisable to close down all applications before either starting the installation or running the game. Not doing so may cause the game to lose focus or run poorly.
Once you've downloaded the demo, simply run the installer file and follow the on-screen instructions.
DiRT 2 requires the presence of DirectX 9c on your system in order to run. Your version of DirectX will be automatically updated (if required) during installation.
Once you have entered the game and created a profile, you can alter your graphics and resolution settings from within the Options Menu.
Before reading the list below, make sure you're on the latest Graphics Drivers for your card. If you're having any kind of trouble running the game or you're seeing any strange behaviour then this is the first thing to check. Follow the links at the bottom of this page to the ATI or NVIDIA website (depending on your graphics card) and just follow the instructions you find there to ensure you're up-to-date. To a lesser extent the same is true of Audio Drivers and Windows Updates - try to make sure that all your hardware and software is up-to-date and you'll avoid most problems.
i) The game won't install!If you are still experiencing problems then please contact our customer support where we will be more than happy to help. Details can be found on the Codemasters website: www.codemasters.com. You can also see if other users are experiencing similar problems by visiting the DiRT 2 forums - see the link at the bottom.
Performance
The audio system in DiRT 2 has been designed to scale greatly, to suit all machines and sound interfaces.
There are three audio driver options. The "software" and "hardware" options are those available in the original DiRT for PC. Software uses the 'generic software' mixer from Creative Labs. This works on any DirectSound-compatible audio device, in stereo or 5.1 channel surround. It is fast but of limited fidelity; it has only limited EAX environmental effects. The "hardware" option works with X-Fi cards that support 100+ sounds, high quality reverb, mixing and sample rate conversion (e.g. X-Fi Xtreme Music, Auzentech X-Fi Prelude, Fatal1ty and the Titanium series of X-Fi cards). Results are hardware and driver-dependent, but may benefit PCs with a good sound card but limited CPU power for software audio. These are legacy options - they've been well-tested on dozens of games over more than a decade (dating back to Colin McRae Rally 4) but they are no longer the default.
DiRT 2 introduces the new Rapture3D OpenAL driver from Blue Ripple Sound. On a slow PC, this matches the quality of the old 'generic software' driver, but on a fast system (such as a modern Quad core PC) it can deliver performance equal or superior to that of the best hardware acceleration. Rapture3D tests your CPU performance and auto-configures to suit. The two 'Quality' options in the Rapture3D tab of the Rapture3D Speaker Layout application, installed with the game, allow you to give more or less CPU time for sound. The latency (delay between game action and hearing the result) can also be tailored by adjusting the Default Buffer settings. Increase these if you hear stuttering of the entire audio mix; decrease them to make the audio respond more quickly to the controls. This only has an effect when Rapture3D is selected in the game audio menu.
The version of Rapture3D shipped with DiRT 2 is tailored to this game, but Rapture3D is also available for many other PC games that use OpenAL, with extra features such as custom speaker layouts and low-latency ASIO2 output for professional soundcards not normally supported by games. Contact Blue Ripple Sound for details:
http://www.blueripplesound.com
Drivers
You should ensure you have the latest drivers for your soundcard. If your drivers aren't up to date, or your sound-card is not made for gaming or set to "game mode" you may not be able to choose "hardware" mixing even if you own an X-Fi.
Please download the latest drivers for your X-Fi card. Creative Labs OpenAL drivers were updated in summer 2009 to ensure high performance on games like DiRT 2. For hardware-accelerated X-Fi cards on XP and Vista the current driver, used to test the game, is web update 6: SBXF_PCDRV_LB_2_18_0013.exe for PCI and XFTI_PCDRV_LB_2_17_0007.exe for 'Titanium' PCI express cards, both available from
http://www.soundblaster.com/support/
- note that the SoundBlaster Xtreme Audio is not supported as it lacks the DSP power needed for this game, and that it's important to go to Creative Labs, rather than Microsoft Windows Update, to ensure you have current X-Fi drivers.
You also need to configure the system to Game Mode using the Creative Audio Console application installed with the driver, and select the most appropriate speaker set-up (or headphones, for CMSS3D effects).
If the 'hardware' option is not available on your PC you should consider using the Rapture3D driver. This does not use the Creative Labs DSP but does support 7.1 channel surround on X-Fi and other capable cards, with optional HRTF effects (similar to CMSS3D), and offers a scalable CPU load, with audio performance comparable to that of a dedicated DSP on modern PCs.
Acknowledgment
DiRT 2 uses Ogg Vorbis libraries © 2006, Xiph.Org Foundation, http://www.xiph.org/ (see disclaimer below)
If you have a steering wheel, the following options are available in the DiRT 2 controller setup screen.
i) Dead Zone
This setting can be used to create a dead area around the centre of the wheel. If you feel the steering is too twitchy, increase this setting to increase the size of the dead zone. Note that a higher Linearity value (see below) may give a more desirable effect than increasing the dead zone, so consider trying that before increasing the dead zone.
ii) Saturation
This alters the amount that you have to turn the wheel to make the car turn. Increase this if you feel the steering is too sensitive. Reduce this if you feel that you have to move the wheel too much to get around the corners.
iii) Linearity
This changes how easy it is to hold the car in a straight line and to maintain drifts. Increase this if you are finding it too difficult. Decrease this if you feel the steering is too sloppy. Positive numbers mean that the steering is less sensitive around the centre point whilst still giving fine control when cornering. Negative numbers mean that the steering is more sensitive around the centre point than it is when cornering.
As well as the above settings, the following force feedback wheel options are available.
i) Force Feedback Strength
The overall strength of force feedback. Caution: setting this value too high may cause oscillation and an unrealistic feel to the force feedback.
ii) Force Feedback Weight
Higher values make the force feedback feel 'tighter' - only small changes in wheel orientation are required to cause large forces. This increases the perceived strength, but removes some of the subtlety and smoothness.
iii) Effects Strength
The amount of force feedback from crashes, rumble strips, and other environmental effects.
Benchmark Mode
Benchmark mode allows you to automatically run a standard race, in order to test the current graphics setup. It can be launched by pressing the button on the Graphics Options screen, and the test will take a few minutes to complete.
Benchmarks can also be launched as standalone tests from the command line by running "DiRT 2.exe -benchmark example_benchmark.xml". The XML filename is optional and allows you to override settings for displaying replays, saving the benchmark results, and overriding which hardware_settings_config.xml file to use (found with the game saves in the My Games folder). You can also specify custom race-sets by listing track and car combinations. See the file example_benchmark.xml in the game's installation folder for an example.. For further automation options, search the game's forums (linked below) for the word 'benchmark'.
Motion Platforms
If your system has a motion platform, then DiRT 2 should be able to control it. This feature is completely untested beyond checking that the basic data output is correct, and as such should be used entirely at your own risk. The output format is designed to be compatible with the "Live for Speed" outsim motion platform format. To enable, just open the hardware_settings_config.XML file and edit the motion attributes:
<motion enabled="true" ip="192.168.0.10" port="20777" delay="1" extradata="0" />
Codemasters website: http://www.codemasters.com/
DiRT 2 forum: http://community.codemasters.com/forum/...
If you are having problems running the game, you may want to try updating your graphics card drivers from one of the following websites:
ATI Technologies:
http://ati.amd.com/drivers
NVIDIA:
http://www.nvidia.com/drivers
Neither the name of the Xiph.org Foundation nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. This software is provided by the copyright holders and contributors 'as is' and any express or implied warranties, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose are disclaimed. In no event shall the foundation or contributors be liable for any direct, indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or services; loss of use, data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence or otherwise) arising in any way out of the use of this software, even if advised of the possibility of such damage.